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Heroes of Might & Magic III

Creatures, heroes, and artifacts from Heroes III including Restoration of Erathia, Armageddon's Blade, Horn of the Abyss (Cove, Factory), and the upcoming Bulwark faction. Each table includes icons rendered inline.

Data source: heroes.thelazy.net wiki

Custom SQL query returning 30 rows (hide)

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iconnamebasicadvancedexpert
Air Magic Basic: allows your hero to cast air spells at reduced cost. Advanced: allows your hero to cast air spells at reduced cost and increased effectiveness. Expert: allows your hero to cast air spells at reduced cost and maximum effectiveness.
Archery Basic: increases the damage done by range attacking creatures by 10%. Advanced: increases the damage done by range attacking creatures by 25%. Expert: increases the damage done by range attacking creatures by 50%.
Armorer Basic: reduces all damage inflicted against the hero's troops by 5%. Advanced: reduces all damage inflicted against the hero's troops by 10%. Expert: reduces all damage inflicted against the hero's troops by 15%.
Artillery Basic: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista has a 50% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. gives control of the ballista and defense towers to the hero. The ballista has a 50% chance to inflict double damage. Advanced: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and has a 75% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications and inflicts 200% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. gives control of the ballista and defense towers to the hero. The ballista shoots twice and has a 75% chance to inflict double damage. Expert: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and has a 100% chance to inflict 200% base Damage. The Cannon precisely hits fortifications at maximum Damage and inflicts 300% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. gives control of the ballista and defense towers to the hero. The ballista shoots twice and has a 100% chance to inflict double damage.
Ballistics Basic: gives the hero control of the Catapult. The Catapult can be aimed and has an increased chance to hit fortifications. It cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the catapult to the hero, allowing aimed shots with increased damage. Advanced: gives the hero control of the Catapult. The Catapult can be aimed, has an increased chance to hit fortifications, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the catapult to the hero, allowing two aimed shots with increased damage. Expert: gives the hero control of the Catapult. The Catapult can be aimed, always hits the intended target, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the catapult to the hero, allowing two aimed shots at maximum damage.
Diplomacy Basic: Improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 20%. Advanced: Further improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 40%. Expert: Even further improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 60%.
Eagle Eye Basic: allows the hero to view an enemy hero’s level 1 – 3 spells in combat. It gives the hero a 30% chance to learn any level 1 – 3 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates one level of an enemy hero’s Eagle Eye skill. gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat. Advanced: allows the hero to view an enemy hero’s level 1–4 spells in combat. It gives the hero a 40% chance to learn any level 1–4 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates two levels of an enemy hero’s Eagle Eye skill. gives your hero a 50% chance to learn any spell up to 3rd level used in combat. Expert: allows the hero to view an enemy hero’s level 1–5 spells in combat. It gives the hero a 50% chance to learn any level 1–5 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates three levels of an enemy hero’s Eagle Eye skill. gives your hero a 60% chance to learn any spell up to 4th level used in combat.
Earth Magic Basic: allows your hero to cast earth spells at reduced cost. Advanced: allows your hero to cast earth spells at reduced cost and increased effectiveness. Expert: allows your hero to cast earth spells at reduced cost and maximum effectiveness.
Estates Basic: a hero contributes 250 125 gold per day to your cause. Advanced: a hero contributes 500 250 gold per day to your cause. Expert: a hero contributes 1000 500 gold per day to your cause.
Fire Magic Basic: allows your hero to cast fire spells at reduced cost. Advanced: allows your hero to cast fire spells at reduced cost and increased effectiveness. Expert: allows your hero to cast fire spells at reduced cost and maximum effectiveness.
First Aid Basic: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 40 – 50 points of Damage and grants all allied creatures +5% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack. Advanced: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 60 – 75 points of Damage and grants all allied creatures +10% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack. Expert: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 80 – 100 points of Damage and grants all allied creatures +15% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.
Intelligence Basic: increases a hero's normal maximum spell points by 20% 25% . Advanced: increases a hero's normal maximum spell points by 35% 50% . Expert: increases a hero's normal maximum spell points by 50% 100% .
Interference Basic: lowers the power skill of the enemy hero by 10% in combat. Advanced: lowers the power skill of the enemy hero by 20% in combat. Expert: lowers the power skill of the enemy hero by 30% in combat.
Leadership Basic: increases your hero's troops' morale by 1. Advanced: increases your hero's troops' morale by 2. Expert: increases your hero's troops' morale by 3.
Learning Basic: increases the hero’s earned experience points by 20% 5% . Also grants an additional level upon learning the skill . Advanced: increases the hero’s earned experience points by 40% 10% . Also grants a 2nd additional level upon learning the skill . Expert: increases the hero’s earned experience points by 60% 15% . Also grants a 3rd additional level upon learning the skill .
Logistics Basic: increases your hero's movement points over land by 5% 10% . Advanced: increases your hero's movement points over land by 10% 20% . Expert: increases your hero's movement points over land by 20% 30% .
Luck Basic: increases your hero's luck by 1. Advanced: increases your hero's luck by 2. Expert: increases your hero's luck by 3.
Mysticism Basic: allows the hero to regenerate 10% of their maximum spell points per day, with a minimum of 5 spell points regenerated per day. allows your hero to regenerate 2 spell points per day. Advanced: allows the hero to regenerate 20% of their maximum spell points per day, with a minimum of 10 spell points regenerated per day. allows your hero to regenerate 3 spell points per day. Expert: allows the hero to regenerate 30% of their maximum spell points per day, with a minimum of 15 spell points regenerated per day. allows your hero to regenerate 4 spell points per day.
Navigation Basic: increases your hero's movement points at sea by 50%. Advanced: increases your hero's movement points at sea by 100%. Expert: increases your hero's movement points at sea by 150%.
Necromancy Basic: 5% 10% of enemy creatures killed are resurrected. Advanced: 10% 20% of enemy creatures killed are resurrected. Expert: 15% 30% of enemy creatures killed are resurrected.
Offense Basic: increases all hand-to-hand damage inflicted by the hero's troops by 10%. Advanced: increases all hand-to-hand damage inflicted by the hero's troops by 20%. Expert: increases all hand-to-hand damage inflicted by the hero's troops by 30%.
Pathfinding Basic: reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 25 movement points to a minimum of 95 100 . Advanced: reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 50 movement points to a minimum of 90 100 . Expert: removes the movement penalty for rough terrain, reducing the cost of moving one tile by 75 movement points to a minimum of 85 100 .
Resistance Basic: endows a hero's troops with 5% magic resistance. Advanced: endows a hero's troops with 10% magic resistance. Expert: endows a hero's troops with 20% magic resistance.
Runes Basic: allows the hero's units to accumulate up to 3 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:1: +2 Attack, 2: +2 Defense, 3: +1 Speed. Advanced: allows the hero's units to accumulate up to 6 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:1: +2 Attack, 2: +2 Defense, 3: +1 Speed.4: +2 Attack, 5: +2 Defense, 6: +1 Speed. Expert: allows the hero's units to accumulate up to 9 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:1: +2 Attack, 2: +2 Defense, 3: +1 Speed.4: +2 Attack, 5: +2 Defense, 6: +1 Speed.7: +2 Attack, 8: +2 Defense, 9: +1 Speed.
Scholar Basic: allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books. Advanced: allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books. Expert: allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books.
Scouting Basic: allows your hero to see 1 square further into the shroud. Advanced: allows your hero to see 3 2 squares further into the shroud. Expert: allows your hero to see 5 3 squares further into the shroud.
Sorcery Basic: causes a hero's spells to inflict an additional 10% 5% damage in combat. Advanced: causes a hero's spells to inflict an additional 20% 10% damage in combat. Expert: causes a hero's spells to inflict an additional 30% 15% damage in combat.
Tactics Basic: allows the hero to rearrange their troops within 3 rows of the commanding hero before combat. It negates one level of an enemy hero’s Tactics skill. Advanced: allows the hero to rearrange their troops within 5 rows of the commanding hero before combat. It negates two levels of an enemy hero’s Tactics skill. Expert: allows the hero to rearrange their troops within 7 rows of the commanding hero before combat. It negates three levels of an enemy hero’s Tactics skill.
Water Magic Basic: allows your hero to cast water spells at reduced cost. Advanced: allows your hero to cast water spells at reduced cost and increased effectiveness. Expert: allows your hero to cast water spells at reduced cost and maximum effectiveness.
Wisdom Basic: allows your hero to learn third level spells. Advanced: allows your hero to learn fourth level spells. Expert: allows your hero to learn fifth level spells.
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