Heroes of Might & Magic III
Data source: heroes.thelazy.net wiki
| icon | name | basic | advanced | expert |
|---|---|---|---|---|
| Air Magic | Basic: allows your hero to cast air spells at reduced cost. | Advanced: allows your hero to cast air spells at reduced cost and increased effectiveness. | Expert: allows your hero to cast air spells at reduced cost and maximum effectiveness. | |
| Archery | Basic: increases the damage done by range attacking creatures by 10%. | Advanced: increases the damage done by range attacking creatures by 25%. | Expert: increases the damage done by range attacking creatures by 50%. | |
| Armorer | Basic: reduces all damage inflicted against the hero's troops by 5%. | Advanced: reduces all damage inflicted against the hero's troops by 10%. | Expert: reduces all damage inflicted against the hero's troops by 15%. | |
| Artillery | Basic: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista has a 50% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. gives control of the ballista and defense towers to the hero. The ballista has a 50% chance to inflict double damage. | Advanced: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and has a 75% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications and inflicts 200% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. gives control of the ballista and defense towers to the hero. The ballista shoots twice and has a 75% chance to inflict double damage. | Expert: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and has a 100% chance to inflict 200% base Damage. The Cannon precisely hits fortifications at maximum Damage and inflicts 300% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. gives control of the ballista and defense towers to the hero. The ballista shoots twice and has a 100% chance to inflict double damage. | |
| Ballistics | Basic: gives the hero control of the Catapult. The Catapult can be aimed and has an increased chance to hit fortifications. It cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the catapult to the hero, allowing aimed shots with increased damage. | Advanced: gives the hero control of the Catapult. The Catapult can be aimed, has an increased chance to hit fortifications, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the catapult to the hero, allowing two aimed shots with increased damage. | Expert: gives the hero control of the Catapult. The Catapult can be aimed, always hits the intended target, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the catapult to the hero, allowing two aimed shots at maximum damage. | |
| Diplomacy | Basic: Improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 20%. | Advanced: Further improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 40%. | Expert: Even further improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 60%. | |
| Eagle Eye | Basic: allows the hero to view an enemy hero’s level 1 – 3 spells in combat. It gives the hero a 30% chance to learn any level 1 – 3 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates one level of an enemy hero’s Eagle Eye skill. gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat. | Advanced: allows the hero to view an enemy hero’s level 1–4 spells in combat. It gives the hero a 40% chance to learn any level 1–4 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates two levels of an enemy hero’s Eagle Eye skill. gives your hero a 50% chance to learn any spell up to 3rd level used in combat. | Expert: allows the hero to view an enemy hero’s level 1–5 spells in combat. It gives the hero a 50% chance to learn any level 1–5 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates three levels of an enemy hero’s Eagle Eye skill. gives your hero a 60% chance to learn any spell up to 4th level used in combat. | |
| Earth Magic | Basic: allows your hero to cast earth spells at reduced cost. | Advanced: allows your hero to cast earth spells at reduced cost and increased effectiveness. | Expert: allows your hero to cast earth spells at reduced cost and maximum effectiveness. | |
| Estates | Basic: a hero contributes 250 125 gold per day to your cause. | Advanced: a hero contributes 500 250 gold per day to your cause. | Expert: a hero contributes 1000 500 gold per day to your cause. | |
| Fire Magic | Basic: allows your hero to cast fire spells at reduced cost. | Advanced: allows your hero to cast fire spells at reduced cost and increased effectiveness. | Expert: allows your hero to cast fire spells at reduced cost and maximum effectiveness. | |
| First Aid | Basic: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 40 – 50 points of Damage and grants all allied creatures +5% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack. | Advanced: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 60 – 75 points of Damage and grants all allied creatures +10% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack. | Expert: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 80 – 100 points of Damage and grants all allied creatures +15% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack. | |
| Intelligence | Basic: increases a hero's normal maximum spell points by 20% 25% . | Advanced: increases a hero's normal maximum spell points by 35% 50% . | Expert: increases a hero's normal maximum spell points by 50% 100% . | |
| Interference | Basic: lowers the power skill of the enemy hero by 10% in combat. | Advanced: lowers the power skill of the enemy hero by 20% in combat. | Expert: lowers the power skill of the enemy hero by 30% in combat. | |
| Leadership | Basic: increases your hero's troops' morale by 1. | Advanced: increases your hero's troops' morale by 2. | Expert: increases your hero's troops' morale by 3. | |
| Learning | Basic: increases the hero’s earned experience points by 20% 5% . Also grants an additional level upon learning the skill . | Advanced: increases the hero’s earned experience points by 40% 10% . Also grants a 2nd additional level upon learning the skill . | Expert: increases the hero’s earned experience points by 60% 15% . Also grants a 3rd additional level upon learning the skill . | |
| Logistics | Basic: increases your hero's movement points over land by 5% 10% . | Advanced: increases your hero's movement points over land by 10% 20% . | Expert: increases your hero's movement points over land by 20% 30% . | |
| Luck | Basic: increases your hero's luck by 1. | Advanced: increases your hero's luck by 2. | Expert: increases your hero's luck by 3. | |
| Mysticism | Basic: allows the hero to regenerate 10% of their maximum spell points per day, with a minimum of 5 spell points regenerated per day. allows your hero to regenerate 2 spell points per day. | Advanced: allows the hero to regenerate 20% of their maximum spell points per day, with a minimum of 10 spell points regenerated per day. allows your hero to regenerate 3 spell points per day. | Expert: allows the hero to regenerate 30% of their maximum spell points per day, with a minimum of 15 spell points regenerated per day. allows your hero to regenerate 4 spell points per day. | |
| Navigation | Basic: increases your hero's movement points at sea by 50%. | Advanced: increases your hero's movement points at sea by 100%. | Expert: increases your hero's movement points at sea by 150%. | |
| Necromancy | Basic: 5% 10% of enemy creatures killed are resurrected. | Advanced: 10% 20% of enemy creatures killed are resurrected. | Expert: 15% 30% of enemy creatures killed are resurrected. | |
| Offense | Basic: increases all hand-to-hand damage inflicted by the hero's troops by 10%. | Advanced: increases all hand-to-hand damage inflicted by the hero's troops by 20%. | Expert: increases all hand-to-hand damage inflicted by the hero's troops by 30%. | |
| Pathfinding | Basic: reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 25 movement points to a minimum of 95 100 . | Advanced: reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 50 movement points to a minimum of 90 100 . | Expert: removes the movement penalty for rough terrain, reducing the cost of moving one tile by 75 movement points to a minimum of 85 100 . | |
| Resistance | Basic: endows a hero's troops with 5% magic resistance. | Advanced: endows a hero's troops with 10% magic resistance. | Expert: endows a hero's troops with 20% magic resistance. | |
| Runes | Basic: allows the hero's units to accumulate up to 3 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:1: +2 Attack, 2: +2 Defense, 3: +1 Speed. | Advanced: allows the hero's units to accumulate up to 6 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:1: +2 Attack, 2: +2 Defense, 3: +1 Speed.4: +2 Attack, 5: +2 Defense, 6: +1 Speed. | Expert: allows the hero's units to accumulate up to 9 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:1: +2 Attack, 2: +2 Defense, 3: +1 Speed.4: +2 Attack, 5: +2 Defense, 6: +1 Speed.7: +2 Attack, 8: +2 Defense, 9: +1 Speed. | |
| Scholar | Basic: allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books. | Advanced: allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books. | Expert: allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books. | |
| Scouting | Basic: allows your hero to see 1 square further into the shroud. | Advanced: allows your hero to see 3 2 squares further into the shroud. | Expert: allows your hero to see 5 3 squares further into the shroud. | |
| Sorcery | Basic: causes a hero's spells to inflict an additional 10% 5% damage in combat. | Advanced: causes a hero's spells to inflict an additional 20% 10% damage in combat. | Expert: causes a hero's spells to inflict an additional 30% 15% damage in combat. | |
| Tactics | Basic: allows the hero to rearrange their troops within 3 rows of the commanding hero before combat. It negates one level of an enemy hero’s Tactics skill. | Advanced: allows the hero to rearrange their troops within 5 rows of the commanding hero before combat. It negates two levels of an enemy hero’s Tactics skill. | Expert: allows the hero to rearrange their troops within 7 rows of the commanding hero before combat. It negates three levels of an enemy hero’s Tactics skill. | |
| Water Magic | Basic: allows your hero to cast water spells at reduced cost. | Advanced: allows your hero to cast water spells at reduced cost and increased effectiveness. | Expert: allows your hero to cast water spells at reduced cost and maximum effectiveness. | |
| Wisdom | Basic: allows your hero to learn third level spells. | Advanced: allows your hero to learn fourth level spells. | Expert: allows your hero to learn fifth level spells. |