home / h3_units

Menu
  • Open in marimo
  • llms.txt

units

๐Ÿ“– Damage Formula โ€” how combat damage is calculated

Final damage dealt by a creature stack in combat:

DMGf = DMGb ร— (1 + I1 + I2 + I3 + I4 + I5) ร— (1 โˆ’ R1) ร— (1 โˆ’ R2 โˆ’ R3) ร— (1 โˆ’ R4) ร— (1 โˆ’ R5) ร— (1 โˆ’ R6) ร— (1 โˆ’ R7) ร— (1 โˆ’ R8)  [ร— L1 in HotA]

Base damage (DMGb)

  • Stack โ‰ค 10: sum of a random roll in [min_dmg, max_dmg] per creature.
  • Stack > 10: roll 10 random values, sum, multiply by N/10 (N = stack size), round down.

Offense modifiers (increase)

  • I1 โ€” Attack-Defense difference. If attacker's total attack > defender's total defense: +5% per point of difference (capped at +300%, i.e. ร—4). I1 = 0 when negative.
  • R1 โ€” If defense > attack: โˆ’2.5% per point (capped at โˆ’70%, i.e. ร—0.30). R1 = 0 when positive. I1 and R1 are mutually exclusive.
  • I2 โ€” Secondary skills: Archery (ranged) gives +0/10/25/50%, Offense (melee) gives +0/10/20/30% at none/basic/adv/expert.
  • I3 โ€” Specialty bonus for Archery/Offense specialists (Orrin, Gundula, Crag Hack, Corkes): I3 = 0.05 ร— hero_level ร— I2. Adela's Bless specialty: I3 = 0.03 ร— hero_level รท creature_level.
  • I4 โ€” Lucky strike: 1.00 if triggered, 0 otherwise. Chance scales with luck (+1โ†’4.17%, +2โ†’8.33%, +3โ†’12.5%).
  • I5 โ€” Creature abilities: Dread Knight death blow = 1.00, hate bonus (e.g. Angels vs Devils) = 0.50, jousting (Cavalier/Champion) = 0.05 ร— hexes travelled, elemental double damage = 1.00.

Defense modifiers (reduce)

  • R2 โ€” Armorer skill: 0/5/10/15% at none/basic/adv/expert.
  • R3 โ€” Armorer specialty (Mephala, Neela, Tazar): R3 = 0.05 ร— hero_level ร— R2.
  • R4 โ€” Magic shields: Shield (melee) = 15/30%, Air Shield (ranged) = 25/50% at basic/adv-expert.
  • R5 โ€” Range penalty (50% at 10+ hexes) or melee penalty (50% for ranged units in melee).
  • R6 โ€” Obstacle penalty (50% when shooting through intact siege walls).
  • R7 โ€” Mind spells: retaliation after Blind (50% basic, 25% advanced), Forgetfulness (50% ranged damage).
  • R8 โ€” Creature specials: Psychic Elemental vs mind-immune (50%), Magic Elemental vs spell-immune (50%), petrified target (50%), paralyzed retaliation (25%).

Luck (HotA only)

  • L1 โ€” Replaces I4 in HotA: lucky strike = 2.00, normal = 1.00, unlucky = 0.50. Negative luck introduces unlucky strikes.

Source: heroes.thelazy.net โ€” Damage ยท AI/Fight Value

๐Ÿ“‹ Column descriptions
portrait
Creature portrait image (PNG blob)
name
Creature name
town
Faction/town
level
Creature tier (1-7, + = upgraded variant)
attack
Attack skill (see damage formula below)
defense
Defense skill (see damage formula below)
min_dmg
Minimum base damage per creature
max_dmg
Maximum base damage per creature
hp
Hit points per creature
speed
Initiative/movement speed in combat (1-21)
growth
Weekly recruitment availability per town
ai_value
Hidden "army strength" rating (Diplomacy, Altar of Sacrifice, RMG, AI threat eval)
gold
Gold cost to recruit one creature
resource
Special resource cost quantity (type is faction-specific)
special
Comma-separated special abilities and traits
icon
Creature icon (32x32 PNG blob)

190 rows sorted by town

✎ View and edit SQL

This data as json, CSV (advanced)

Suggested facets: town, level, defense, min_dmg, max_dmg, speed, growth, resource

Link rowid portrait name town โ–ผ level attack defense min_dmg max_dmg hp speed growth ai_value gold resource special icon
8 8 Argali Bulwark 2+ 8 6 3 4 18 8 9 250 170   Immune to Ice Bolt and Frost Ring, Adjacent enemies receive +20% Spell Damage
69 69 Great Shaman Bulwark 5+ 12 11 11 13 35 6 3 818 600   Ranged (24 shots), Spellcaster (Air Shield), Freezing Shot
90 90 Jotunn Bulwark 7 18 18 40 50 165 8 1 4180 2000   Teleports allies (once per combat), -1 enemy flying units' Speed
91 91 Jotunn Warlord Bulwark 7+ 20 20 40 50 300 10 1 6694 3500 1 Teleports allies (unlimited), -2 enemy flying units' Speed
93 93 Kobold Bulwark 1 3 4 1 2 8 3 15 54 40   Generates 1 Gold per unit per day
94 94 Kobold Foreman Bulwark 1+ 5 6 1 2 8 5 15 84 60   Generates 1 Gold per unit per day
103 103 Mammoth Bulwark 6 12 16 14 20 120 5 2 1359 850    
115 115 Mountain Ram Bulwark 2 7 6 3 4 18 7 9 228 135    
154 154 Shaman Bulwark 5 11 8 11 13 35 5 3 685 450   Ranged (12 shots), Spellcaster (Air Shield)
159 159 Snow Elf Bulwark 3 9 8 4 6 21 6 7 370 230   Ranged (4 shots), No melee penalty
162 162 Steel Elf Bulwark 3+ 9 10 4 6 24 7 7 526 260   Ranged (8 shots), No melee penalty, May shoot while adjacent to enemy creatures
177 177 War Mammoth Bulwark 6+ 14 18 14 20 135 6 2 1601 1000   Receives +100% Defense while defending in combat.
187 187 Yeti Bulwark 4 10 8 7 9 40 6 4 504 325   Recovers from negative effects in one round of combat
188 188 Yeti Runemaster Bulwark 4+ 11 9 7 9 45 7 4 751 400   Recovers from negative effects in one round of combat, Possesses Runes
3 3 Angel Castle 7 20 20 50 50 200 12 1 5019 3000 1 Flying, Hates Devils, Morale +1
6 6 Archangel Castle 7+ 30 30 50 50 250 18 1 8776 5000 3 Flying, Hates Devils, Resurrection, Morale +1
7 7 Archer Castle 2 6 3 2 3 10 4 9 126 100   Ranged (12 shots)
23 23 Cavalier Castle 6 15 15 15 25 100 7 2 1946 1000   Jousting
27 27 Champion Castle 6+ 16 16 20 25 100 9 2 2100 1200   Jousting
33 33 Crusader Castle 4+ 12 12 7 10 35 6 4 588 400   Double attack
73 73 Griffin Castle 3 8 8 3 6 25 6 7 351 200   Flying, Two retaliations
75 75 Halberdier Castle 1+ 6 5 2 3 10 5 14 115 75   Immune to Jousting
105 105 Marksman Castle 2+ 6 3 2 3 10 6 9 184 150   Ranged (24 shots), Double attack
114 114 Monk Castle 5 12 7 10 12 30 5 3 582 400   Ranged (12 shots)
133 133 Pikeman Castle 1 4 5 1 3 10 4 14 80 60   Immune to Jousting
143 143 Royal Griffin Castle 3+ 9 9 3 6 25 9 7 448 240   Flying, Unlimited retaliations
168 168 Swordsman Castle 4 10 12 6 9 35 5 4 445 300    
189 189 Zealot Castle 5+ 12 10 10 12 30 7 3 750 450   Ranged (24 shots), No melee penalty
1 1 Air Elemental Conflux 2 9 9 2 8 25 7 6 356 250   Elemental, Immune to Meteor Shower, Vulnerable to Lightning Bolt, Chain Lightning, Titan's Lightning Bolt and Armageddon, +100% to basic damage to Earth and Magma Elementals
46 46 Earth Elemental Conflux 5 10 10 4 8 40 4 4 330 400   Elemental, Immune to Lightning Bolt, Chain Lightning, Titan's Lightning Bolt and Armageddon, Vulnerable to Meteor Shower, +100% to basic damage to Air and Storm Elementals
50 50 Energy Elemental Conflux 4+ 12 8 4 6 35 8 5 470 400   Elemental, Flying, Fire immunity, Vulnerable to Ice Bolt and Frost Ring, +100% to basic damage to Water and Ice Elementals, Spellcaster (Protection from Fire)
56 56 Fire Elemental Conflux 4 10 8 4 6 35 6 5 345 350   Elemental, Fire immunity, Vulnerable to Ice Bolt and Frost Ring, +100% to basic damage to Water and Ice Elementals
57 57 Firebird Conflux 7 18 18 30 40 150 15 12 4336 2000   Flying, Breath attack, 50% Fire resistanceFire immunity
86 86 Ice Elemental Conflux 3+ 8 10 3 7 30 6 6 380 375   Ranged (24 shots), Elemental, Immune to Ice Bolt and Frost Ring, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals, Spellcaster (Protection from Water)
100 100 Magic Elemental Conflux 6+ 15 13 15 25 80 9 2 2012 1200   Elemental, No enemy retaliation, Attacks all adjacent enemies, Magic immunity, -50% damage to creatures with Magic immunity
101 101 Magma Elemental Conflux 5+ 11 11 6 10 40 6 4 490 500   Elemental, Immune to Lightning Bolt, Chain Lightning, Titan's Lightning Bolt and Armageddon, Vulnerable to Meteor Shower, +100% to basic damage to Air and Storm Elementals, Spellcaster (Protection from Earth)
132 132 Phoenix Conflux 7+ 21 18 30 40 200 21 12 6721 3000 1 Flying, Breath attack, Fire immunity, Rebirth
137 137 Pixie Conflux 1 2 2 1 2 3 7 20 55 25   Flying
139 139 Psychic Elemental Conflux 6 15 13 10 20 75 7 2 1669 950   Elemental, No enemy retaliation, Attacks all adjacent enemies, -50% damage to creatures with Mind spells immunity
161 161 Sprite Conflux 1+ 2 2 1 3 3 9 20 95 30   Flying, No enemy retaliation
166 166 Storm Elemental Conflux 2+ 9 9 2 8 25 8 6 486 275   Ranged (24 shots), Elemental, Immune to Meteor Shower, Vulnerable to Lightning Bolt, Chain Lightning, Titan's Lightning Bolt and Armageddon, +100% to basic damage to Earth and Magma Elementals, Spellcaster (Protection from Air)
179 179 Water Elemental Conflux 3 8 10 3 7 30 5 6 315 300   Elemental, Immune to Ice Bolt and Frost Ring, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals
11 11 Ayssid Cove 4+ 11 8 6 10 30 11 4 645 325   Flying, Ferocity
29 29 Corsair Cove 3+ 10 8 3 7 15 7 7 407 275   Ranged (4 shots), No melee penalty, No enemy retaliation
31 31 Crew Mate Cove 2 7 4 2 4 15 5 9 155 110    
81 81 Haspid Cove 7+ 29 20 30 55 300 12 1 7220 4000 2 Poisonous, Revenge
119 119 Nix Cove 6 13 16 18 22 80 6 2 1415 1000   Ignores 30% of enemy attack value
120 120 Nix Warrior Cove 6+ 14 17 18 22 90 7 2 2116 1300   Ignores 60% of enemy attack value
122 122 Nymph Cove 1 5 2 1 2 4 6 16 57 35   Teleporting, Immune to Ice Bolt and Frost Ring
124 124 Oceanid Cove 1+ 6 2 1 3 4 8 16 75 45   Teleporting, Immune to Ice Bolt and Frost Ring
134 134 Pirate Cove 3 8 6 3 7 15 6 7 312 225   Ranged (4 shots), No melee penalty
148 148 Sea Dog Cove 3++ 12 11 3 7 15 8 7 602 375   Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate shot
149 149 Sea Serpent Cove 7 22 16 30 55 180 9 1 3953 2200 1 Poisonous
150 150 Sea Witch Cove 5 12 7 10 14 35 6 3 790 515   Ranged (12 shots), Spellcaster (after shot, Weakness / Disrupting Ray)
151 151 Seaman Cove 2+ 8 6 3 4 15 6 9 174 140    
160 160 Sorceress Cove 5+ 12 9 10 16 35 7 3 852 565   Ranged (12 shots), Spellcaster (after shot, Weakness / Disrupting Ray)
167 167 Stormbird Cove 4 10 8 6 9 30 9 4 502 275   Flying
16 16 Beholder Dungeon 3 9 7 3 5 22 5 7 336 250   Ranged (12 shots), No melee penalty
18 18 Black Dragon Dungeon 7+ 25 25 40 50 300 15 1 8721 4000 2 Dragon, Flying, Breath attack, Magic immunity, Hates Titans
52 52 Evil Eye Dungeon 3+ 10 8 3 5 22 7 7 367 280   Ranged (24 shots), No melee penalty
79 79 Harpy Dungeon 2 6 5 1 4 14 6 8 154 130   Flying, Strike and return
80 80 Harpy Hag Dungeon 2+ 6 6 1 4 14 9 8 238 170   Flying, Strike and return, No enemy retaliation
88 88 Infernal Troglodyte Dungeon 1+ 5 4 1 3 6 5 14 84 65   Immune to Blinding and Stone gaze
104 104 Manticore Dungeon 6 15 13 14 20 80 7 2 1547 850   Flying
109 109 Medusa Dungeon 4 9 9 6 8 25 5 4 517 300   Ranged (4 shots), No melee penalty, Petrifying attack
110 110 Medusa Queen Dungeon 4+ 10 10 6 8 30 6 4 577 330   Ranged (8 shots), No melee penalty, Petrifying attack
112 112 Minotaur Dungeon 5 14 12 12 20 50 6 3 835 500   Positive Morale
113 113 Minotaur King Dungeon 5+ 15 15 12 20 50 8 3 1068 575   Positive Morale
140 140 Red Dragon Dungeon 7 19 19 40 50 180 11 1 4702 2500 1 Dragon, Flying, Breath attack, 1-3 lvl spells immunity
147 147 Scorpicore Dungeon 6+ 16 14 14 20 80 11 2 1589 1050   Flying, Paralyzing venom
171 171 Troglodyte Dungeon 1 4 3 1 3 5 4 14 59 50   Immune to Blinding and Stone gaze
9 9 Armadillo Factory 3 5 10 3 5 25 4 6 198 200    
10 10 Automaton Factory 4 12 10 7 7 30 8 5 669 350   Mechanical, Detonation
17 17 Bellwether Armadillo Factory 3+ 6 11 3 5 25 6 6 256 230    
22 22 Bounty Hunter Factory 6+ 18 14 14 24 45 8 2 1454 1100   Ranged (24 shots), Preemptive shot (unlimited)
30 30 Couatl Factory 7 17 17 25 45 160 11 1 3574 2000   Flying, Meditation (skiping a turn)
32 32 Crimson Couatl Factory 7+ 21 21 25 45 200 15 1 5341 3500 1 Flying, Meditation (without skipping a turn)
44 44 Dreadnought Factory 7 18 20 40 50 200 6 1 3879 2200 1 Mechanical, Heat stroke
51 51 Engineer Factory 2+ 7 5 3 5 16 7 8 278 170   Breath attack, Repairing (20 HP per unit)
74 74 Gunslinger Factory 6 17 12 14 24 45 7 2 1351 800   Ranged (16 shots), Preemptive shot (once per round)
77 77 Halfling (Factory) Factory 1 4 2 1 3 4 5 15 75 40   Ranged (24 shots), Positive Luck
78 78 Halfling Grenadier Factory 1+ 5 2 2 3 4 6 15 95 60   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
92 92 Juggernaut Factory 7+ 23 23 40 50 300 7 1 6433 3500 2 Mechanical, Heat stroke
108 108 Mechanic Factory 2 6 5 3 4 14 6 8 186 140   Breath attack, Repairing (10 HP per unit)
127 127 Olgoi-Khorkhoi Factory 5+ 15 12 12 16 60 10 3 1220 650   Burrowing, Immune to Blinding and Stone gaze, Devours corpses
145 145 Sandworm Factory 5 13 12 12 16 50 8 3 991 575   Burrowing, Immune to Blinding and Stone gaze
152 152 Sentinel Automaton Factory 4+ 12 10 9 9 30 9 5 947 450   Mechanical, Detonation, No enemy retaliation
13 13 Basilisk Fortress 4 11 11 6 10 35 5 4 552 325   Petrifying attack
28 28 Chaos Hydra Fortress 7+ 18 20 25 45 250 7 1 5931 3500 1 No enemy retaliation, Attacks all adjacent enemies
42 42 Dragon Fly Fortress 3+ 8 10 2 5 20 13 8 312 240   Flying, Dispels beneficial spells, Weakness
61 61 Gnoll Fortress 1 3 5 2 3 6 4 12 56 50    
62 62 Gnoll Marauder Fortress 1+ 4 6 2 3 6 5 12 90 70    
67 67 Gorgon Fortress 5 10 14 12 16 70 5 3 890 525    
70 70 Greater Basilisk Fortress 4+ 12 12 6 10 40 7 4 714 400   Petrifying attack
85 85 Hydra Fortress 7 16 18 25 45 175 5 1 4120 2200   No enemy retaliation, Attacks all adjacent enemies
97 97 Lizard Warrior Fortress 2+ 6 8 2 5 15 5 9 156 140   Ranged (24 shots)
98 98 Lizardman Fortress 2 5 6 2 3 14 4 9 126 110   Ranged (12 shots)
111 111 Mighty Gorgon Fortress 5+ 11 16 12 16 70 6 3 1028 600   Death stare (10% chance per unit)
153 153 Serpent Fly Fortress 3 7 9 2 5 20 9 8 268 220   Flying, Dispels beneficial spells
185 185 Wyvern Fortress 6 14 14 14 18 70 7 2 1350 800   Flying

Next page

Advanced export

JSON shape: default, array, newline-delimited

CSV options:

CREATE TABLE "units" (
    portrait BLOB,
    name TEXT,
    town TEXT,
    level TEXT,
    attack INTEGER,
    defense INTEGER,
    min_dmg INTEGER,
    max_dmg INTEGER,
    hp INTEGER,
    speed INTEGER,
    growth INTEGER,
    ai_value INTEGER,
    gold INTEGER,
    resource TEXT,
    special TEXT,
    icon BLOB
);
Powered by Datasette · Queries took 51.608ms